The relentless march of technological progress burdens game developers by forcing teams to repeatedly spend time and energy learning the idiosyncrasies of the latest gear rather than sharpen their skills on a single toolset. As a result, few gaming platforms are explored to the depth that other creative technologies have enjoyed. Compare the number of […]
Archive for the ‘flash’ Category
Throwback videogames, digital distro, and atavistic joy
June 27th, 2008 8bit, digital, distribution, flash, gambit, gaming, industry, innovation, megaman, retro, throwback | 4 Comments »Dinos can’t survive on bones alone
May 16th, 2008 art, avatar, copresence, dino, dinorun, empathy, flash, gaming, identity, pixel, self | 2 Comments »Dino Run is the best game of 2008. The premise is simple: a meteor hits the Earth, sets off a doom wave, and all the animals start running. A light homage to Pitfall, Dino combines the the exhilirating platform sprinter vibe of Sonic with the expressive vector graphics of Another World, the addictive multiplayer of […]
Seg Faults with Firefox and Adobe Flash Player 9
February 25th, 2007 adobe, breezy, browser, bug, crash, fault, firefox, flash, linux, macromedia, plugin, segmentation, todomundo, ubuntu | 3 Comments »I updated Adobe Flash Player to version 9 last week on my lovely little Thinkpad X21 running Ubuntu Breezy but was disappointed to find Firefox crashing regularly with seg faults. It took a little messing around to figure out that the Flash upgrade was to blame. Here are two relevant forum threads:
Flash […]
